AnswerMe - Question & Answer Flutter App

AnswerMe - Question & Answer Flutter App

  • Documentation
  • Versions

›Android Studio

Getting Started

  • Welcome

Flutter SDK

  • Flutter SDK

Android Studio

  • Installation
  • Import Project
  • Configure Device
  • Package Name
  • Firebase Configuration

Visual Studio Code

  • Installation
  • Import Project
  • Configure Device
  • Package Name
  • Firebase Configuration

Admin Panel

  • Installation
  • Database Configuration
  • Mail Server Configuration
  • Firebase Push Notifications

App Configuration

  • App Name
  • App Icon
  • Server Connection
  • Google Sign in
  • Facebook Sign in
  • Apple Sign in
  • Admob
  • App Constants
  • Generate Signed APK / Bundle
  • Build and Release iOS App

Configure Device

To prepare to run and test your Flutter app on an Android device, you’ll need an Android device running Android 4.1 (API level 16) or higher.

  1. Enable Developer options and USB debugging on your device. Detailed instructions are available in the Android documentation.

  2. Windows-only: Install the Google USB Driver.

  3. Using a USB cable, plug your phone into your computer. If prompted on your device, authorize your computer to access your device.

  4. In the terminal, run the flutter devices command to verify that Flutter recognizes your connected Android device. By default, Flutter uses the version of the Android SDK where your adb tool is based. If you want Flutter to use a different installation of the Android SDK, you must set the ANDROID_HOME environment variable to that installation directory.

Note: Sometimes you have to specify the project SDK manually in order for your device to be detected in Android Studio you can do it by going to "File" -> "Project Structure" and in the "Project SDK" press on Android API Platform.
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